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data: add 13 racing game maps across kart, arcade, sim and rally - #2
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Maps for Crash Team Racing, Mario Kart: Double Dash!!, Mario Kart 64 (already present), LEGO Racers, Carmageddon, NFS: Most Wanted, NFS 1-6 via OpenNFS, Rage Racer, Grand Prix 4, LibreCorsa, VDrift, TORCS, Richard Burns Rally and NASCAR 98: 266 cards, 137 nodes, 1573 constants, each pinned to a line. Catalog gains 13 tier-1 racing rows. Rating is editor-owned and still wants review; three briefs were corrected by the scouts: MKDD is 22% matched (not 48%) with drift, suspension, CPU brains and camera math still stubs; NFS:MW marks 30 of 317 objects matching, all in the sound library; Rage Racer is 100% byte-matching for PAL, not an early decompilation. 151 of the 1573 constants are verbatim source strings (hex, Rust underscore separators, leading-dot and float32 literals) because the validator's literal rule only accepts the source's own spelling. Consumers must strip separators before parsing.
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13 new Tier-1 racing maps, 266 cards / 137 nodes / 1573 constants, every constant pinned to a
path:lineat the mapped sha.Validated locally before opening:
npm run check:data(48 rows / 48 games canonical),npm test35/35,npm run validateexit 0 across all 48 games.Games: Crash Team Racing, Mario Kart: Double Dash!!, LEGO Racers, Carmageddon, NFS: Most Wanted, NFS 1-6 (OpenNFS), Rage Racer, Grand Prix 4, LibreCorsa, VDrift, TORCS, Richard Burns Rally, NASCAR 98.
Corrections the scouts produced against the source briefs:
Consumer note: 151 of 1573 constants are verbatim source strings (hex, Rust
_separators, leading-dot and float32 literals) because the validator accepts only the source's own spelling. The reference reader must strip separators before parsing instead of assumingnumber.Catalog rows carry rating/genre/platform for each game. Ratings are editor-owned and still want review.